Skogen, Tuesday November 19th, 2013:
Photo by Per Nilsson
Arne Kjell Vikhagen will discuss the aspect of progression in computer games and how it links to the binary relationship between life and death. Conflict and tension are central aspect of play as well as the metaphor of war, perhaps most often mediated through the stereotypical first person shooter games. How are artists that work with Game Art addressing this issue? Is there such a thing as peaceful Game Art? Is there a subversive force in the rigid rule-structures of games?
See event details here: http://skogen.pm/archive/2013/block-14/computergames-lecture-gaming/