Welcome to a public lecture with Dr Arne Kjell Vikhagen at Bio Valand, Valand Academy, Feb 20th 10:30–12:00.
In the last forty years or so, gaming has grown from a marginal activity confined to the kid’s room to a major cultural industry. Gaming is now an integral part of our culture – and by extension, it is also relevant to contemporary art practices.
This lecture is about ludic art, that is, art that somehow relates to play activities, game aesthetics, rule systems or in other ways connects to game cultures. Art histories are ripe with works that rely on rule systems or invite its audience to engage in free play. But the evolution of digital games has led to a particularly interesting inclusion of ludic activities in contemporary art. The collaborative aspect of gaming seems to evolve concurrently with participation, collaboration and social practices in art.
We will discuss, among other things:
– Examples of contemporary ludic art, such as works by Hito Steyerl, Brody – – Condon, Anne-Marie Schleiner and others.
– Rules, cheating and subversion in ludic art.
– The lack of inclusion and stereotypical tropes in games.
– Play and art, and how they don’t work together.
– Games as art – the rise of indie games.
Consalvo, Mia. 2007. Cheating: Gaming Advantages in Videogames. MIT Press.
Flanagan, Mary. 2009. Critical Play: Radical Game Design. Cambridge, Mass: MIT Press.
Mitchell, Grethe, and Andy Clarke, eds. 2007. Videogames and Art. Intellect Ltd.
Sharp, John. 2015. Works of Game: On the Aesthetics of Games and Art. Playful Thinking. Cambridge, Massachusetts: The MIT Press.
Vikhagen, Arne Kjell. 2017. ‘When Art Is Put into Play: A Practice-Based Research Project on Game Art’. Göteborg: ArtMonitor. https://gupea.ub.gu.se/handle/2077/53864.